#include "SixTooth.h"

SixTooth::SixTooth(void)
{
}

SixTooth::~SixTooth(void)
{
}

BaseTooth* SixTooth::spriteWithTexture(CCTexture2D* aTexture)
{
    SixTooth* sixTooth = new SixTooth();
    sixTooth->initWithTexture( aTexture );
    sixTooth->autorelease();
    
    return sixTooth;
}